Thursday, July 30, 2009

What the 3.2 patch notes *should* say...

As a WoW geek, I actually enjoy reading through patch notes and seeing all the changes in store for the game. However, all the changes are stated in a very matter-of-fact way; almost nothing is said about how the patch changes will affect your day-to-day play or even your play style. You have to actually think about it for awhile (bleah, thinking). After reading some forums and going over the notes, I hereby present what the patch notes *should* say (or at least, what they say to me).

・All heroic dungeons and raids up to Ulduar will drop Emblems of Conquest, for iLvl226 gear. Heroic daily dungeon quests will give you two Emblems of Triumph, for iLvl245 gear. Now you can go back to content you outgear and still benefit from it, even if marginally. Or, you can gear your alts much quicker than before. Also, Emblems can be converted to Valor or Heroism so you can fill out your gear set with items from any category, or still get heirloom items or PvP gear. This will greatly increase traffic in Heroic dungeons and Raid PUGs for people of all gear levels - this will be great for alts and people new to level 80.

・There is a new 5-man dungeon called Trial of the Champion. On the normal mode, every boss will drop an epic item, but no emblems will drop. You can reset this dungeon and run it over and over (probably after you polish off your daily dungeon quest) to get all the epic loot you need from it, and then never run it again.

・The heroic mode of Trial of the Champion drops iLvl213 epics and badges, and will have a 24-hour lockout like other heroic dungeons. If you run only one dungeon a day, this should be the one for maximum benefit.

・There are new 10 and 25 man raids. They are gauntlet-style boss encounters with no trash. They offer gear better than Ulduar, and they drop emblems of Triumph. There are hard mode versions of the 10 and 25, and they all have separate lockouts. Which means you can theoretically run the same raid content 4 times per week! For some (loot hoarders like me) this is great, for others (people that prefer new content as much as possible) its the biggest /facepalm in raid design history. *However, the harder content will be unavailable at first and unlocked after the patch it released, so you will not be able to do insane amounts of raid content at first.

・There is a new battleground to queue for called Wintergrasp. And a mix of all the previous battlegrounds named Conquestsomething or other. And if you like extra-slow leveling, you can earn experience in battlegrounds! I don't PVP so much any more, so it's not as important for me. I will try out the new battleground though a couple times.

This is a huge reboot of the dungeon system for WotLK and I am looking forward to trying the new content with all of my alts, especially the younger ones approaching 80 fast!

2 コメント:

Hatch said...

Clever idea for a post. I may steal it but do it as a joke instead of playing it straight like you have. :)

This is a pretty spot-on analysis of the actual impact of these patch notes. It'll be nice to be able to gear up without having to rely on Naxx drops just to get into Ulduar before even trying the new thing. On the downside, crazy-good gear is being given out based on how much time you can spend mindlessly grinding super-easy aoe-fest dungeons, not on how well you play or how well your team works together or even how hard you try. Just show up, spend hours and hours logged in, and get uber-geared! Not as casual-friendly as it may seem on the surface, because now actual casual people with limited playtime have to compete with terribad players who spend all day logged in facerolling through easy content for badges.

Man, I just cannot stop beating that dead horse! You'd think he raped my mother or something.

David said...

I think there is that vibe that its "omg free epicz for all", but really, it's still a lot of badges to collect. Say you want one piece that costs 50 emblems. at 3-4 emblems per dungeon thats 15 or more heroic runs. Or 3-4 clears of Naxx. Mind you while you are running these nothing much else of use is dropping if you have been running heroics before. My guess is people that are geared past heroics while run them for awhile but lose steam.

Newer folks will get an occasional item 'they don't deserve' but for the most part their progress will be the same. Grinding heroics won't be getting you any achievements, so it will be still be easier to weed out newer players when looking for experienced ones.